Knoxville, TN

Tag: con running

Prepping TTRPG sessions for cons and gaming events

May 28, 2024

I’ve written before about my theory of running game sessions at conventions in the context of my experience running Hamacon, but I’ve refined that process in the past year in hopes of building up a library of one-shots I can run on-demand.

When I prep a one-shot for friends, I try to give Future Dylan notes for stuff that’s hard for me to improvise in the moment (it’s much easier to imagine yourself in a scene when you’re not wrangling a group of people). That’s only a few steps removed from creating reusable adventures–so I started asking, why not take the extra step? (And that’s only a few steps removed from writing published adventures, which is an entirely different topic.)

My goals are:

  • The module should be repeatable. It should only take minimal work to “refresh” it the next time it’s run.
  • The module should be complete. Everything that’s needed should be in the folder (except for larger physical bits like dice, tokens, etc., which are usually common anyway).
  • Above all else, the module preparation should respect players’ time. A four-hour gaming session carries a huge opportunity cost at a con. You should make good use of the time they’ve given you (and give them as much of it back as you can without sacrificing the experience).

Everything gets stored in a pocket folder

It’s smaller and more convenient than a binder, but can collect everything you need.

Each folder is a discrete packet of information–everything you need to run an adventure (aside from more physical stuff like books, GM screens, dice, battlemats, etc.) is in there, at your fingertips.

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Running a Board Gaming Event: Games You Might Not Have Tried

August 11, 2019

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Running a Board Gaming Event: Cards Against Humanity

Yes, a single game merits an entire post, because there’s a pretty good chance that this game will be your event’s problematic fave.

I’ll be honest, I liked Cards Against Humanity. Liked, past tense. When it first came out, all the expressions of bigotry and cruelty and general horribleness felt like “punching up”–making fun of people who actually believe and say all that stuff for reals.

I now believe that’s a rationalization, or at least it was on my part.

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Running a Board Gaming Event: Intimidation Factor and Name Recognition

This is a bit of a tangent on something I touched on in the “Scheduled Games” and “RPGs” posts.

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Running a Board Gaming Event: Running RPGs

August 2, 2019

Successfully running an RPG at a convention is an art form (one I haven’t mastered). It’s loud and everyone’s under tight time constraints. (Dire Bear Adventuring Co. did an excellent job running D&D at the last few Hamacon events, if you want a good example.)

Here’s a few quick rules I use when running games at cons:

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Running a Board Gaming Event: Scheduled Games

One of my main goals for Hamacon analog gaming was running events. This is typical when you’re talking about CCGs (tournaments) or RPGs (one-shot adventures), but I wanted to extend this to board games. Specifically, I wanted to introduce games that were fun or interesting, weren’t necessarily popular (i.e., you wouldn’t find on Tabletop or similar shows), and weren’t necessarily easy to learn (i.e., not Cards Against Humanity or Love Letter).

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Running a Board Gaming Event: Remember Your Contacts

August 1, 2019

I updated one section of my “Hamacon Analog Gaming Bible” after every event: a list of people who had run something or otherwise provided content to the event. (This is the primary reason I’m writing a blog series instead of just making that document public in Google Docs.)

I am not a people person. I can handle all manner of technical details (like scheduling, teaching games, planning procedures, etc.) but as soon as I have to send an email or make a phone call I get antsy. Rest assured, I didn’t keep this contact list so I could send out an email blast as soon as I started planning.

The main purpose of your contacts list is to remember key details. Who are they? What did they do? How do you successfully get in touch with them?

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Running a Board Gaming Event: Game Check Out

If you’re running a free play board game library, you’ll need to have some sort of check-out system. It doesn’t have to be complicated–and it’s better if it’s not–but there’s a surprising amount of refinement you have to do to get it right.

My process uses two index card boxes labeled “checked out” and “checked in.” (If you haven’t read the “toolkit” post in this series, it will be helpful to cross-reference.) When someone checks out a game:

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Running a Board Gaming Event: Setup and Teardown

July 29, 2019

The next section of my “Hamacon Analog Gaming Bible” is a setup and teardown checklist. There’s nothing revolutionary here, but it’s helpful to remember a few things that will make your life easier down the road.

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Running a Board Gaming Event: Your Toolkit

July 27, 2019

Over my years running Hamacon, I built up a Google Doc I called the “Hamacon Analog Gaming Bible.” These first few posts will be an adaptation of that. The first section is my packing checklist, so let’s start there:

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