I’ve written before about my theory of running game sessions at conventions in the context of my experience running Hamacon, but I’ve refined that process in the past year in hopes of building up a library of one-shots I can run on-demand.
When I prep a one-shot for friends, I try to give Future Dylan notes for stuff that’s hard for me to improvise in the moment (it’s much easier to imagine yourself in a scene when you’re not wrangling a group of people). That’s only a few steps removed from creating reusable adventures–so I started asking, why not take the extra step? (And that’s only a few steps removed from writing published adventures, which is an entirely different topic.)
My goals are:
- The module should be repeatable. It should only take minimal work to “refresh” it the next time it’s run.
- The module should be complete. Everything that’s needed should be in the folder (except for larger physical bits like dice, tokens, etc., which are usually common anyway).
- Above all else, the module preparation should respect players’ time. A four-hour gaming session carries a huge opportunity cost at a con. You should make good use of the time they’ve given you (and give them as much of it back as you can without sacrificing the experience).
Everything gets stored in a pocket folder
It’s smaller and more convenient than a binder, but can collect everything you need.
Each folder is a discrete packet of information–everything you need to run an adventure (aside from more physical stuff like books, GM screens, dice, battlemats, etc.) is in there, at your fingertips.